Overdrive: Emulates the natural distortion of a tube amplifier being pushed hard, offering a warm, dynamic, and mid-focused breakup.
Distortion: Provides a heavier, more saturated, and compressed clipping than overdrive, perfect for rock and metal tones with long sustain.
Fuzz: Creates a thick, buzzing, often vintage-sounding square-wave clipping that can sound sputtery, woolly, or massively saturated.
Chorus: Creates a shimmering, watery, and lush sound by mixing the original signal with a slightly delayed, pitch-modulated copy.
Flanger: Produces a distinctive, sweeping, ‘jet plane’ or ‘whooshing’ sound by mixing the original signal with a very short, variable delay.
Phaser: Creates a swirling, psychedelic, and filtering effect by using a series of phase-shifting filters to create peaks and valleys in the frequency spectrum.
Delay: Repeats the original note or phrase a set number of times at a defined interval, ranging from distinct echoes to a blended wash of sound.
Tremolo: Modulates the volume of the signal up and down at a set rate, creating a pulsating, wavering, or choppy effect.
Reverb: Simulates the natural reflections of sound in a physical space, adding depth, ambience, and decay to your tone.
Envelope Filter: A dynamic filter that changes the frequency response based on the intensity of your playing, creating a vocal or ‘quacking’ effect.
Octave: Adds a note an octave below or above the played note (or both), resulting in a thicker, bassier, or higher-pitched sound.
Synth: Converts the guitar signal into a synthesizer-like waveform, allowing you to play classic analog or digital synth leads and pads.
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